Practicing rendering using xNormal and Maya's built in Warp Image (Edit UV's -> Warp Image...). After baking the geometry I simply remapped the model straight from the front, and told Maya to render some textures to the old UV-coordinates - one for the stripes, one for the (poor) water reflections, and one for the atmospheric light making it brighter at the top.
Practicing rendering using xNormal and Maya's built in Warp Image (Edit UV's -> Warp Image...). After baking the geometry I simply remapped the model straight from the front, and told Maya to render some textures to the old UV-coordinates - one for the stripes, one for the (poor) water reflections, and one for the atmospheric light making it brighter at the top.
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